Podcasts

Ep 104 – The Last of Us Part 2 Review (Spoilers!)

Episode 104. July 6th, 2020. SPOILER ALERT! We are going to talk about our experiences playing The Last of Us Part 2 on PS4. We are not avoiding anything so if you haven’t played the game yet, or are still working through it you probably want to hold off on this episode. I start the […]

Podcasts

Ep 101 – Interview: Double Dash Studios

Episode 101. March 21st, 2020. Interview with Jande and Lucas from Double Dash Studios in Brazil. Jande and Lucas join CJ and Andrew on the podcast for an interview about Double Fine Studios and their game Sky Racket, which was recently demo’d at PAX East this year. Jande and Lucas chat about Sky Racket, the […]

Podcasts

Ep 97 Interview: Jaycee from Ask an Enemy Studios

Episode 97. January 30th, 2020. Jaycee Salinas from Ask an Enemy Studios joins Andrew on the podcast. We talk about PAX South 2020, and development process on his game A Duel Hand Disaster: Trackher. We talk about what it’s like to be the sole developer, creative, music, marketing, and bizdev person on a game. We […]

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Podcasts

Ep 94 – Interview: Michael Hicks

Episode 94. Saturday, July 21st 2018. Welcome to the show Michael Hicks, one of the two devs behind The Path of Motus, the game just released by the duo. The Path of Motus is a game about bullying, and is somewhat of a coming of age tale with some puzzles added into the mix. Michael […]

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Podcasts

Ep 92 – Interview: Ben Wander

Episode 92. February 20th, 2018. This episode is an interview episode! Ben Wander joins the podcast to talk about game development and his newest game, A Case of Distrust. We talk about the game, development in general, travel, games we’re playing, and a bunch of other things as we go through the episode.  You can […]

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Podcasts

Ep 22 – Interview: Alex from PixelNAUTSGames – Lost Orbit, Development Stuff, and The Power of Mobile Games

Episode 22. May 17th, 2015. Interview with Alex from PixelNAUTS Games, a developer in Canada that just released the awesome game Lost Orbit. As Andrew and Mike call it, “an awesome game where you die alot,” but more aptly a “dodge’m up” where it’s like a schmup (Shoot’em up) but with no guns. You’ll be […]