PAX West 2017: A Duel Hand Disaster: Trackher

If you like twin stick shooters, you’ll like this game. If you like challenges, you’ll like this game. If you enjoy games that push you to the brink of disaster but gives you a sliver of a chance of making it out alive, you’ll love this game.

A Duel Hand Disaster: Trackher is just that game. It’s described as a “risk’em up” because the game employs a lot of risk-reward tactics. The short version is that as opposed to many other games, if you lose in Trackher, you get nothing! (Read that again in the tone of Willy Wonka). If you die in the game, you get a score of zero. You need to “extract” to take your score with you, which isn’t terribly complicated, but the longer you stay in the game, the more risk you take of losing it all. Hence the risk-reward complex. In addition, you’re playing two games simultaneously. It’s twin stick, but the screen is divided in half and each halves are controlled by half the controller. Each half compliments the other both in how you stay alive, and earn points. 

It’s not as crazy as it sounds, so I discussed the game with Jaycee the game’s sole developer on the show floor at PAX West. Check it out below or via iTunes.

For more information on Ask An Enemy Studios or A Duel Hand Disaster: Trackher, click here.

Written/Recorded: Andrew (@SoAfterISaid) The Disconnected Gamers Podcast