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Spectra, A Chiptune Racer Speeds to Xbox One

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Chiptunes are pretty awesome, so why not incorporate them into a game? That’s exactly what Spectra does, and it’s heading towards Xbox One and PC for July.

The long and short about the dev company, Gateway Interactive, and working with independent publishing studio Mastertronic worked together with ID@Xbox self-publishing program and to PC, Mac, and Linux this summer, July 10th. For those who don’t know, ID@Xbox is Microsoft’s indie publishing program that helps bring indies to Xbox, similarly to the way Sony has worked with indie devs.

A little bit about Spectra from a press-release: 

“Spectra is a dynamic, twitch racing game that will keep you on the edge of your seat. Blast your nimble ship down intricate ribbons of light in time to the dynamic beats and original soundtrack by chiptune artist, Chipzel (Super Hexagon, Size Does Matter, Interstellaria).

Be prepared to get your heart pumping as you drift into a trance with just one objective – survive till the music stops. Navigate around obstacles, collect points while trying to drive with as much style as possible and stay on the road. As the player progresses through the levels, the speed increases, requiring more advanced dexterity to survive.

Featuring two powerful gameplay modes (Normal and Hardcore) with 10 unique music tracks used to generate levels, race against the beat to experience unlimited playthroughs. Staying sharp is essential and timing is vital as memory is obsolete with this nostalgia-driven, arcade-like game.”

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The game has a very Amplitude feel, but structured more as a racer than a music generated game. I love the retro 8-bit aesthetic, and the name Spectra almost made me do a double take, as there is an old tank-shooter game called Spectre (and then Spectre VR) 

Again, it’ll hit Xbox One, PC, Mac and Linux July 10th. Keep your eyes out for this one. Looks like it’ll be a lot of fun.

Steam Page for Spectra | Soundtrack for Spectra (Listen to all the songs here!)

Sources: Steam | Evolve PR

-Written by Andrew (@SoAfterISaid)